- Stable multithreading for single-, dual-, quad-, hexa- and octa-core systems
- Render your flame files as if they were a set of keyframes (like with Apophymator) - even with different amounts of transforms per flame
- Make use of automatic plugin downloading (and the massive heap of new built-in variations)
- Experience faster rendering through optimization of the rendering core
This build features a set of variations which were built-in from existing plugins (to reduce the need of .DLL plugins):
- log (derived from *zy0rg's logn plugin; includes the "base" variable)
- epispiral (derived from *cyberxaos' Epispiral plugin; corrected name to be all-lowercase as defined by the naming convention)
- bwraps (derived from bwraps2; removed the "2" in the name)
- pre_bwraps (see notes for bwraps)
- post_curl (added variable "c3" for 3D curling)
- post_bwraps (see notes for bwraps)
Of course, the Delphi source (for "aporender.dll") is open The .NET wrapper ("a7xc.exe" and "isis.dll") are not! But they are free and remain free
The "common artist" may not find much use in this but if you are into animating and know how to operate flam3's (and flam4's) console interface, you should definetely check it out!
The core level is Apophysis 7X 15C. All the new things will come in the GUI too. Speaking of the built-in variations, the better multithreading and so on
UPDATE: A new built has been uploaded which allows the user to specify a custom plugin repository to use within the console renderer. Suggestion by ~morphapoph; more info in the README!
UPDATE 2: Okay. Fine. Here is the motherfucking .NET source [link] ; I hope you find amazing use for it! I don't know what keeps me from taking this tool offline (because it is an outrageous violation of the GPL, I've been told) but it might be my belief that it is actually useful for somebody anyway.