This one is made using ~eralex61's source codes for his tri_boarders2. Credits and full appreciation for his amazing work
I added several control variables:
xtrb_power and xtrb_dist are variables which enable julian-like behavior to the original tri_boarders2. Set xtrb_power=xtrb_dist=1 to make it a normal tri_boarders2
xtrb_a and xtrb_b control the angles in the calculation of the hexagon shapes. Change them to enable non-hexagon shapes.
xtrb_width and xtrb_radius behave like the corresponding ones in tri_boarders2
Have fun with this. Works great in final Xform - here is example:
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